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Early Ideation

UX Flow

In order to solve the problems found in our user testing, we imagined two different UX flows. Both flows start when the user opens up the app.

Manual

After signing up for the app, we imagined users going through the personalization process and really getting inspired by the foods they could cook. This is important because our app needs to be enticing enough to draw users away from the ease and comfort of ordering out. Afterwards, we attempt to continue user's excitement by quickly guiding them to build out their "dream meal plan".

Automatic

Our second iteration builds off the manual flow by attempting to simplify the whole process. We realized particularly busy users might not have the mental energy to go about regularly crafting a meal plan, and thus tried to find a way to remove that requirement from the experience.

However, we still wanted to give users a way to build out their dream plans if they have the time. To do this, we made sure to include a way for users to reject the automated meal plans and even craft their own through a “Browse Recipes” screen.

UI Sketches

With a rough idea of what the flow should now feel like, we set out to sketch out what the UI could look like. A few important ones are highlighted below.


This screen is meant to quickly show users what their planned "meal of the day" is, as well as any ingredients needed for the recipe. We included the recipe ingredients as a way to show what's needed for the recipe (prompting users to pick them up on their way home if needed).

In addition, we included a small section underneath the recipe we imagine could be personalized to the user. For this sketch, we imagined a user who's goal is to "eat healthier", and consequently show the nutritional information of the recipe. We specifically modeled this after the FDA Nutrition Facts Label, which most consumers will already be familiar with.